Planet Information:
Planet: Mi’Roden
Capital City: Gra Solas
Size: ~ the size of Earth
Day: 24Hours
Year: 183 days
Moons: 1
Shared/Synced Orbit w/ Sha’Roden
Mi’Roden, in the second ring of planets orbiting the sun and sharing a synchronized orbit with Sha’Roden, is host to the three great continents: Wyse, Noitcet and the Isle of Light. A fourth continent, referenced in ancient literature as Letnil, is shrouded in mystery and seemingly unreachable. Though it can be seen in the distance, those sailing closer to it soon find that they have passed it and all attempts to teleport to its shores end in wasted magical energy. Little is known about the continent or its fate, but many speculate that a great curse was placed on the whole of the continent to contain an evil so great that its power manages to reach through the planets core to give rise to undead the world over.
Estranged alliances bind several of the nations of this planet. Those unaligned or with alliances opposed to their neighbor occasionally find themselves engrossed in skirmishes and small mimicries of war. Though all out war has not taken place for many hundreds of years, the tension still holds and is held at bay only by the fact that the nations have settled comfortably into their controlled lands.
Of the various nations; Juklian, Anatari, Santach, Rotec Lan, Vorcerlan and Nisphon; only Rotec Lan on the Isle of Light holds alliances with all factions. Due in equal parts to their capital city of Gra Solas being named gatekeeper and planetary capital and the fact that their nation is comprised and guarded by the largest force of clerics on any of the planets. It is this force of clerics that roam the many lands laying to rest any undead and investigating larger anomalies of unrest. Though not all of the clerics here are servants of Pelor, those that are vastly outnumber those who are not. In the city of Gra Solas, holy city of Pelor, is the Shining Temple. It is from here that the leader of the Isle of Light issues forth his wisdom.
The leader is chosen both by a mix of Pelor’s will and a vote of democracy. Every six months, an event known as Pelor’s Shining occurs. From the unreachable continent an enormous beacon of light rises into the sky and radiates with the energy of Pelor. During this event, hundreds of ships carrying thousands of Pelor’s clerics gather in the Sea of Light, the ship with the current leader resting slightly in front of the others. As the light rises into the sky, the leader, visible to all, glows with bright warm light to show that they are still worthy of their charge. Should their light not appear or if they have passed into the thereafter, three to ten other clerics will radiate with holy light. It is from these richly blessed clerics that a new leader will be chosen by a vote of their peers and any inhabitants of the Isle that choose to participate. The remaining clerics maintain their vows by spreading the word and love of Pelor, doing his good deeds or by taking on a specific charge. Of those clerics granted a holy charge, only members of the tenth rank of order may take the charge of “Holy Defender.” Defenders are the elitely trained who travel the planet from anomaly to anomaly setting to rest the masses of woken dead. To aide this charge, they are given free passage through nearly every city and nearly every teleportation gate on the planet. Only the nation of Santach denies unhindered entry to the Defenders.
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The nation of Santach lies in the central region of the continent of Wyse. Its cities nestled between the eastern and western mountain ranges, it is a small but powerful nation. The mountains provide a natural line of defense in addition to their great and immense walls built in the forks between to the north and south. Their capital of Bas rests atop the very mountains themselves and stretch in massive layers to the ground on either side of the tall peaks. A private and often brutal nation, they trade little with the other nations, hold no alliances except with the Isle of Light and share the secrets of the internal government with no one.
To the east of the Santach Mountains is the nation of Anatari. A large nation, holding control over the Bay of Linoster, their territory boasts rich soils, expansive fields, expansive forests and a much kinder disposition than their neighbors. Ruled from the capital city of Belor’s Peak by King Ritym Ocksys, the nation spans from Fort Wes’Roden in the high north to Fort Linder in the lowest south. A strong army guards the nation from sturdy strongholds and their ports are open to any tradeship.
To the west of the Santach Mountains, bordering the Ocean of False Hope and the Sea of Turmoil, is the kingdom of Juklian. Donocan Brighthammer sits on his throne in the capital city of Julikar, in the center mass of the nation above the Forest of Umber. With attitudes little better than the Santachs, they trade mostly between their own cities, the Isle of Light and their allied nation of Nisphon. Fertile lands spread from their southern tip at Port Shirmark to their western border at Port Wester and to the northern fortress of North Gate Pass. North Gate Pass and the South Gate Stronghold mark the only land passages into the Santach mountains and both are in a constant state of repair from battles that only pause when the ground is crusted in frost and the air is so cold that blood starts to solidify in your veins. Their ports welcome any trade ships, but canons stand ever ready to rend to splinters any military ship that comes within their range.
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Across the Sea of Turmoil is the continent of Noitcet and the kingdom of Nisphon, ruled by Ambrose Eveningfall. Ambrose, the half-elf bastard of the previous king, took the throne by default when he became the last living heir. Four other sons preceded him in right and four other sons died untimely deaths. Two died when munitions in the hold of their ship exploded, one had his throat slit by his fiance, who remembered nothing of the incident. The last brother died in front of the king’s own eyes when he challenged Ambrose and accused him of killing his other brothers. The king decreed, in front of a room of royal guests, that if Ambrose could best Prince Gerald in a sword fight, that it would be the will and jury of the gods to declare him innocent and that he would claim him as an honest heir. The king, tired of the bastard son and devout in his belief that Gerald had received the best training possible, sat with a gaping mouth and a ceased heart when Ambrose parried the prince’s blade with ease, disarmed him by severing his wrist and, upon picking up the fallen sword of his brother, removed his head with a quick clean strike. No more would the bastard prince need to be “tolerated.” By his father’s own words he was now rightful heir to the throne and, with his last brother dispatched and his father taken by a heart attack, he was crowned king within a week.
Five queens he has taken to sit with him upon his dais of six thrones and from those 5 queens, twenty-three children he brought into the world. He bears no bastard children, holding that if he loves a woman enough to put a child in her belly, he loves her enough to have her sit his throne. There is no order of heir amongst his children, but rather a message of truth that any of them could rise to be king or queen based on merit and merit only.
The capital city of Chathair Ri has become a city of few crimes and strict punishment under his rule. However, his people follow him not out of fear, as most would think, but rather out of respect. Though his laws are strict, he is fair in his judgement and he sees that no one, not even the homeless, go hungry in his kingdom. From the border of the Krydon Mountains to Port Holly, a meal is always granted to those in need.
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To the west of the Krydon Mountains is the kingdom of Vorcerlan, with the massive volcano “Hell’s Breath.” Mountains rise around the edge of the great volcano, smoke ever flowing in wisps and plumes from it heights. From Port Elhonna, at the south-western tip of the continent, back to the Krydon Mountains, all live in reverence and fear of “Hell’s Breath.” Should it erupt, all would die in the ashes of its terror. Still, the people of Vorcerlan live in relative peace. Holding a strong alliance with the Isle of Light and an alliance built on trade with Anatari, the king of Vorcerlan issues his decrees from the city of Volcarin. His castle made of gleaming stone, hewn from mountains tempered by the heat of the volcano and each block long ago enchanted by his dwarven ancestors, Jari Firestone, boasts the only castle in all the kingdoms to have never been taken, sacked or even damaged.
Cities