Seven planets and four moons comprise the solar system that is "Seven Worlds". Additional information about each planet can be found on their individual pages.
Each ring of planets depicted in the (scarily) simple image above orbits in alterating directions/paths, starting with the outer planets moving in a counter-clockwise rotation.
1. Fa'See - 4th Orbit - No moons - Shared orbit with Fa'Len & Fa'Jo - "Day" = 48 hours - "Year" = 730 days
Entertainment & military capital of all the planets. It is "home" to any aspiring fighter as well as the bards to tell the tales.
All major cities have numerous arenas for all types of combat. The best of all the worlds fighters & military leaders are either born or trained here. Creatures are captured & brought in from all of the most dangerous places to amuse the masses by either killing or being killed in the arenas. Likewise w/ most of the most dangerous criminals.
Prisoners can opt into the combats and for each fight they win, they earn money to be paid once their time is served. To date the governments have made good on this deal, though some prisoners choose to stay on as arena fighters for either money or fame.
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2. Fa'Len - 4th Orbit - No moons - Shared orbit with Fa'See & Fa'Jo - "Day" = 48 hours - "Year" = 730 days
This planet is constantly covered in mist & fog. When outside visibility is limited. Anything more than 3 squares away has concealment, more than 5 squares = total concealment. If a door or window is left open for 3 rounds the fog fills the room providing concealment past 5 squares, 6 rounds = same as outside conditions. Once the door is closed the fog dissipates completely in 3 rounds.
Ground travel between cities is perilous at worst & troublesome at best. There are few cities on the planet but they are large. Each city has massive teleportation circles to each other city which are activated every other day on a set schedule throughout those days to allow easy transport of goods. Only the capital city has a circle to get to other planets. The capital city is also home to the largest school of magic.
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3. Fa'Jo - 4th Orbit - No moons - Shared orbit with Fa'See & Fa'Len - "Day" = 48 hours - "Year" = 730 days - No PC may be from this planet
A harsh desert planet. Outlines of where buildings used to stand can be seen all around. Water is nearly impossible to find on this planet. There are a few scattered civilizations, some of those who are trying to make it a habitable planet and some are the wayward who wish to not be found. There are rumors that this planet use to be one giant metropolis but no evidence remains to support this.
Due to the harsh conditions, this planet serves as a proving ground for many religious & spiritual beings seeking to please their god or seek out spiritual approval.
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4. Kigstow - 3rd Orbit - 3 moons - "Day" = 36 hours - "Year" = 365 days
This planet is covered in vast forest & is host to many caves & tunnels. It is a favored planet by elves & dwarves & is a haven for many a ranger or caver. There are a couple cities built in the open areas of the land surrounding the lakes & rivers but most cities are built among the trees well above ground height or in the depths of the caves away from the beasts which roam the forest floors.
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5. Mi'Roden - 2nd Orbit - 1 moon - Shared orbit with Sha'Roden - "Day" = 24 hours - "Year" = 183 days
Thought to be the birthplace of all great clerics; the constant presence of undead has provided a natural training ground. (Still need to do more back ground stuff for this planet, will not matter for early campaign or character progression)
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6. Sha'Roden - 2nd Orbit - 1 moon - Shared orbit with Mi'Roden - "Day" = 24 hours - "Year" = 183 days
A planet of wild magic, it is comprised of many floating islands, held aloft by magic. Both a plague & a boon; random & powerful magic takes place often. They say who dwell here become imbued with the overflow of the planets power.
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7. Col'Lrot - 1st Orbit - No moons - Locked rotation, constant day on one side, constant night on the other - "Year" = 90 days - No PC may be from this planet
A brutal planet, one side consumed in light & heat, the other in darkness. The overflow of heat from the sunny side keeps the dark side from freezing. The night side of this planet is home to many a thing which thrives & lurks in the dark as well as brave, bold or corrupt beings using the dark to hide from the worlds.
The bright side is host to terrifying heat & light. In this light lives the likes of fire elementals & other more powerful creatures. Not many venture here as there is no teleport circle & the only way to enter is by traveling the perils of the night side of the planet.